Quintessence
Michael Bierut has a great post on Design Observer describing quintessence. I’m interested in the book, but I sense it’s long on example and short on analysis. What we really want to know is what are the patterns of designing the quintessential.
Predictably, many of the products are familiar from our childhood; kids seem to have a nearly infallible sense of what makes something the real thing. “A rule of thumb often useful in determining whether something is quintessential,” wrote Edwards and Kornfeld, “is whether it resembles a child’s drawing of the thing.” This childlike sensibility holds true today. Mays said the New Beetle’s circular shape had much in common with Walt Disney’s drawing of Mickey Mouse; David Galbraith goes to far as to label the Zune “unsafe for children,” imagining that any child unlucky to get one will be fated to get “the shit kicked out of him at school by mocking friends chanting ‘Zuny Zuny Zuny.’”

January 29th, 2007 at 10:14 pm
i am typing this comment on my wii, the quintessential gesture UI.